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Old Jun 07, 2005, 08:01 PM // 20:01   #1
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Lightbulb Some idea

First of all sorry if one of those idea have been suggested and discussed already, i didn't mind to read all the forum


1. Marker on the map

That would be good if we could add marker on the map. Like the location of some boss we wan't to come visit later for a elite skills. Or the position of a material trader, or collector. We could put a liltle marker that has a title and when we go over it has a short description ( set a max char? ).
Because for now the map is pretty big... and its nearly impossible to remember them all.

2. Range info for skills

I don't know about everyone, but i think we should get the range info on the skills. Exemple, as an elementalist i use some spell that are area spells. But it is hard to make the difference between the distance of a skills and another. This would help us to choose our skills and easier to see the range of each. For now its only "nearby, adjacent, etc" What's the diff? i dunno ^^

3. Afk System

Myself when i gotta go dinner or someone's calling me, i go away and let the game open for various reason. In that time im afk, some people are talking to me but they don't know that i am away and think they are being ignored or something. ( Mostly guild people ). We have a /afk command ( i still dont know what it do bar sit down my char... ) What about we add a small (AFK) beside the "online" in the guild member list. So people will see your afk.

4. Map && monster spawning

We have a pretty big map and a large variety of monster. We also have a problem said by people that is called "grind" Some people avoided it a bit by farming ( myself asweel ) We saw various nerf in magic && runes droping. What i suggest is what about we respawn some of the map that doens't have a real history with mission or quest? Exemple : Mineral spring. This place may not exist and that would make no difference. At the moment the spawning here is pretty bad. HUGE group of monster all togheter too hard to fight for nothing while you could go fight the same monster in another area and get way less problem. What i suggest is what about harder monster are created and spawned here ( as exemple for the here ) with Special boss ( harder also ) And those monster would have a higher magic && runes drop. Personaly i prefer to fight 2-3-4 very hard monster than 11-12 hard monster. More pleasent. That would give a sense for that map to exist bar just being here.

5. New arena

We have plenty of arena where we can fight, yes. But what about an arena that you can choose the team vs you wana play && the map you wana play on ( and the amount of player each side ). Why this? well how can you try a counter strategy to a certain strategy? Yes you can go in the tombs ( or team arena ) and pray that someone is gona use the strategy, which is imo way too long since lots of group/guild has different strategy and also not everyone is on the same level of gameplay. Here you could try pretty much what you want with setting from the team arena map and tombs. This wouldn't be used much i guess, but would be here for it's purpose, to make people being able to pratice stuff with other team. ( of their level && with the strategy they want to try to counter )

6. Small guild Hall functionality

This is only a small thing that i would like to see ( if it's already exist then sorry ) Well in the guild hall we can get random rated guild battle. And battle with specific team ( rated or no ) What about we add a non-rated random system? because in our guild sometime we recruit new people like everyone. But these recruit doens't always know how this work etc. So you could make them pratice and learn without the fear of dropping your guild rating. And when your group is all ready and understand how it work, you move to rated one.

that's a long post sorry, and please don't mind my english because it isn't my natal langage

Post your tought, flaw and positiv stuff on these idea, but please don't flame or say it's suck without any reason.

Thank
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Old Jun 08, 2005, 01:46 PM // 13:46   #2
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nobody has comment to say?
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Old Jun 08, 2005, 05:22 PM // 17:22   #3
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1. Marker on the map
I love this idea and have suggsted something similar before. I'd like the main Map (hotkey M) to show myself, as well as moving markers of my party members (not their trail though -- too much clutter, but just a moving dot, so I could have an idea of where they are running off to), and then another colored marker to mark as you said, an elite skill boss, or a quest guy, npc, etc. Maybe only allow one or two markers though, so your map doesn't get cluttered.

3. Afk system
There's a status indicator on your friends list, which allows you to set Online/Away and some other options - but I've tried it out, and no one ever knows I'm away lol. /afk has made my character sit down.. but nothing else. The best system for AFK would be to include an indicator (like the <AFK> next to our names), as well as an auto-away message, which upon default will say "I am AFK." but can be editted to say something like "AFK - eating dinner".

6. Small guild Hall functionality
Yeah, I want unrated random guild battles, too. Our guild hasn't tried out GvG yet because most of us aren't ready for that, and I figured we'd try an unrated battle just to get the feel of it, but.. we can't, unless we challenge another guild.
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Old Jun 08, 2005, 09:07 PM // 21:07   #4
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yeah like your idea for the afk system. Because right now there is no precise way to tell people that your away.
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Old Jun 08, 2005, 09:22 PM // 21:22   #5
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It would be nice if they could implement a version of the AFK system used in DiabloII by being able to give a custom status of why you are unavailable.
Examples:
/afk "Doing homework. Be back in 15"
/afk "BRB"
/afk "Questing - Do not Bother me!"
These messages would be auto-statements to those trying to get in touch with you through whisper. In addition, it would be nice to have the ability to enable/disable messages addressed to you when you have "/afk" on.
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